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Designer Notes
Idle Thumbs
Released: 2025-12-26
© Copyright 2026 Idle Thumbs
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92 Episodes
Audio
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92 Episodes
Audio
Released: 2025-12-26
© Copyright 2026 Idle Thumbs
Most Recent Episode
Designer Notes 92: Paul Kilduff-Taylor
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and
Time: 3:08:39
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In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.
Episode ID:
1000742817181
GUID: https://feeds.soundcloud.com/stream/2236962287-idlethumbs-designer-notes-92-paul-kilduff-taylor.mp3
Release Date: 26/12/2025, 22:35:11
Description
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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https://www.idlethumbs.net/feeds/designer-notes
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