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Designer Notes

Designer Notes

Released: 2025-12-26
© Copyright 2026 Idle Thumbs
Designer Notes - QR Code
92 Episodes
Audio
Listen on Apple Podcasts
92 Episodes
Audio
Listen on Apple Podcasts
Released: 2025-12-26
© Copyright 2026 Idle Thumbs
Most Recent Episode
Designer Notes 92: Paul Kilduff-Taylor

Designer Notes 92: Paul Kilduff-Taylor

In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and
Time: 3:08:39
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.
Episode ID: 1000742817181
GUID: https://feeds.soundcloud.com/stream/2236962287-idlethumbs-designer-notes-92-paul-kilduff-taylor.mp3
Release Date: 26/12/2025, 22:35:11

Description

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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